What a fun idea! Navigating the level and popping balls was a blast. I did get stuck in the balls a few times and I wish there was a bit more ammo for when you are trying to hit that last ball. Great Poroto-type!
Thank you very much!! That's great feedback, I will look into ways of avoiding getting stuck (like a crouch), or the placement of some of the balls.
For extra ammo, one tip I generally share (besides collecting the PO-RO-TO tiles for +15) is to try to play a bit more aggressively from level 2 onwards to take advantage of the combo bar - but of course that comes with a bit of risk too! May I ask in which level you ran out of ammo?
amazing game. I liked smooth moving and physics and also theme of contrast between order and chaos is great. maybe it could be more emphasized. congratulations
Wow, the music vibes in this game are absolutely amazing! While I do feel that the beginning could be a bit easier to get into, the fun factor definitely increased as I progressed towards the end. Great job!
Thank you so much, glad you ended up enjoying it! If I can ask, what made it difficult to get into at the beginning? Perhaps that's something I can try to fix in the full game.
I felt that there was a certain lack of a hook at the beginning. I had to invest some patience, especially for the controls. For me, a better control setup would be using Move (WASD) with W as jump, and CTRL as the shooting key. CTRL for shooting was good, but the projectile path should be assigned to Space.
Moreover, it wasn't entirely clear to me that I needed to collect all the cards to obtain ammo. They didn't seem to stand out as much as the other elements in the game. Maybe this could be fixed with a larger and smaller animation on the cards or the light behind them, or perhaps with a marker when ammo reaches 0, indicating the need to collect the cards.
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What a fun idea! Navigating the level and popping balls was a blast. I did get stuck in the balls a few times and I wish there was a bit more ammo for when you are trying to hit that last ball. Great Poroto-type!
Thank you very much!! That's great feedback, I will look into ways of avoiding getting stuck (like a crouch), or the placement of some of the balls.
For extra ammo, one tip I generally share (besides collecting the PO-RO-TO tiles for +15) is to try to play a bit more aggressively from level 2 onwards to take advantage of the combo bar - but of course that comes with a bit of risk too! May I ask in which level you ran out of ammo?
It was the last level where I got stuck in-between some balls.
Gotcha, thank you very much!!
amazing game. I liked smooth moving and physics and also theme of contrast between order and chaos is great. maybe it could be more emphasized. congratulations
Thank you so much, I'm glad the theme resonated with you!
I'll take the chance to build on it on the full release so it's more emphasized. I appreciate your comment!
Wow, the music vibes in this game are absolutely amazing! While I do feel that the beginning could be a bit easier to get into, the fun factor definitely increased as I progressed towards the end. Great job!
Thank you so much, glad you ended up enjoying it! If I can ask, what made it difficult to get into at the beginning? Perhaps that's something I can try to fix in the full game.
I felt that there was a certain lack of a hook at the beginning. I had to invest some patience, especially for the controls. For me, a better control setup would be using Move (WASD) with W as jump, and CTRL as the shooting key. CTRL for shooting was good, but the projectile path should be assigned to Space.
Moreover, it wasn't entirely clear to me that I needed to collect all the cards to obtain ammo. They didn't seem to stand out as much as the other elements in the game. Maybe this could be fixed with a larger and smaller animation on the cards or the light behind them, or perhaps with a marker when ammo reaches 0, indicating the need to collect the cards.