Devlog
- September 06, 2023 by Edu Vasquez#unity3d, #indiedev, #indiegames, #videogames, #devlog, #porotoMade it 600 followers on Instagram! Thank you all so much! Have you tried the demo yet? Please leave an honest review if you can!... Continue reading
- September 06, 2023 by Edu Vasquez#unity3d, #indiedev, #indiegames, #videogames, #devlog, #poroto[Poroto-typing 2-Sep] the demo is out, but work doesn't stop! Been adding a few small updates to the game to help it play better, like a re-vamped main menu with an Options screen, new controls (you c... Continue reading
- September 06, 2023 by Edu Vasquez#unity3d, #indiedev, #indiegames, #videogames, #devlog, #porotoBelieve it or not, the idea for all this first came when playing around with Game Builder Garage on Nintendo Switch. This is a video of the first prototype I built on that tool that convinced me to pi... Continue reading
- September 04, 2023 by Edu Vasquez#poroto, #indiedev, #indiegames, #devlog, #unity, #particle system[Poroto-typing - Aug 1] Wanted to try out making the background feel a bit more alive, so started playing around with particle systems, as you can see here. I've also added a few feedback features for... Continue reading
- September 04, 2023 by Edu Vasquez#poroto, #indiedev, #indiegames, #devlog, #unity, #visual style[Poroto-typing Jul 26] Continuing the experimentation on visual styles, here's my take on a silhouette-based level that I mentioned on my previous post. Having all puntos be the same color could make... Continue reading
- September 04, 2023 by Edu Vasquez#unity, #indiedev, #devlog, #videogames, #dark level, #poroto[Poroto-typing Jul 20] Trying out ideas for different level designs, maybe a dark level could be an interesting one. Or perhaps replicating the silhouette levels from DKC Returns could be good as well... Continue reading
- September 04, 2023 by Edu Vasquez#unity, #indiedev, #indiegames, #devlog, #color palette[Poroto-typing Jul 17] New color palette! I was struggling to find something that looked less generic and more easily identifiable, so after playing around for a while, I felt like this may be a direc... Continue reading
- September 04, 2023 by Edu Vasquez#unity, #indiedev, #devlog, #indiegames, #videogames, #fx[Poroto-typing - Jul 15] Power-otos (i.e., power ups) are collected by catching the barrels randomly spawning throughout the levels (this functionality was shown a few posts ago), and today I added so... Continue reading
- September 04, 2023 by Edu Vasquez#devlog, #indiedev, #indiegames, #unity, #feedback[Poroto-typing - Jul 12] Found through playtesting that it wasn't very clear when ammo is gained from filling up the combo slider, so I moved it up right below the ammo counter, added a particle syste... Continue reading
- September 04, 2023 by Edu Vasquez#indiedev, #devlog, #videogames, #unity, #gamefeel[Poroto-typing - Jun 14] Back to level 3 to test some of the new feedbacks I've included from the FEEL toolkit. Now that the very basic mechanics are done, I wanted to start making the game feel more... Continue reading
- September 04, 2023 by Edu Vasquez#indiedev, #devlog, #unity, #videogames[Poroto-typing - Jun 9] Level 4 - Introducing the power ups! Now the barrels trigger enhanced abilities like a High Jump, as well as Increased Speed. Right now there is no user feedback set up to let... Continue reading
- September 04, 2023 by Edu Vasquez#devlog, #indiedev, #videogames, #unity[Poroto-typing - May 26] Making levels a bit more interesting with some bouncy platforms and walls. This should lend itself to pretty interesting scenarios!... Continue reading
- September 04, 2023 by Edu Vasquez#unity, #indiegames, #indiedev, #videogames, #gamedesign[Poroto-typing - May 25] To make gameplay a little more interesting, I added an element of risk-reward in the form of a combo counter. As you hit the puntos around the screen, you build the constantly... Continue reading
- August 29, 2023 by Edu Vasquez#level 2, #moving platforms, #prototype[Poroto-typing - May 10] Finally moved onto level 2! Here we will introduce moving platforms!... Continue reading
- August 29, 2023 by Edu Vasquez#Level 1, #Updates, #prototype[Poroto-typing - May 6] A few updates to the first level: Po-ro-to tiles added, as well as red puntos to control when the level is completed... Continue reading
- August 29, 2023 by Edu Vasquez#secret tiles, #prototype, #collectibles[Poroto-typing - May 3] What might these be about?... Continue reading
- August 29, 2023 by Edu Vasquez#prototype, #destructible objects, #unity[Poroto-typing - Apr 24] Today I finally worked on the red rivets script to destroy them when touched by the ball. I also learned about adding Physic Materials to make the ball bouncy, while also mess... Continue reading