Poroto - Game feel: wiggle, trail, and camera shake
POROTO » Devlog
[Poroto-typing - Jun 14] Back to level 3 to test some of the new feedbacks I've included from the FEEL toolkit. Now that the very basic mechanics are done, I wanted to start making the game feel more "alive", and I think this is a step in the right direction. This includes: - Wiggle on the bouncy platforms to make them feel like they bounce - A trail on the balls shot. I'm not 100% settled on their appearance or duration, but for now I feel they do make the game a little more interesting to watch - Camera shake for shooting, to make every shot more impactful. What do you think of these additions?
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POROTO
Chaotic arcade platformer/shooter.
Status | In development |
Author | Edu Vasquez |
Genre | Platformer, Shooter |
Tags | Arcade, Short, Singleplayer |
Languages | English |
More posts
- Poroto - First gameplay trailerSep 26, 2023
- Poroto - MAJOR DEMO UPDATESep 13, 2023
- Poroto - Available on AndroidSep 07, 2023
- Poroto - Celebrating 600 followers on InstagramSep 06, 2023
- Poroto - Adding Power-Up FeedbackSep 06, 2023
- Poroto - How it started vs. How it's goingSep 06, 2023
- Poroto - Going crazy with particlesSep 04, 2023
- Poroto - Testing out different visual stylesSep 04, 2023
- Poroto - Would you play a dark level?Sep 04, 2023
- Poroto - Testing out a new color paletteSep 04, 2023
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