Poroto - Power-oto FX and UI
POROTO » Devlog
[Poroto-typing - Jul 15] Power-otos (i.e., power ups) are collected by catching the barrels randomly spawning throughout the levels (this functionality was shown a few posts ago), and today I added some audiovisual feedback when one is collected: - Added blue explosion and sound effect as the barrel is destroyed - Added icons at the top of the screen to communicate what is currently active. What do you think? Do you feel this is an effective way of communicating?
Get POROTO
Download NowName your own price
POROTO
Chaotic arcade platformer/shooter.
Status | In development |
Author | Edu Vasquez |
Genre | Platformer, Shooter |
Tags | Arcade, Short, Singleplayer |
Languages | English |
More posts
- Poroto - First gameplay trailerSep 26, 2023
- Poroto - MAJOR DEMO UPDATESep 13, 2023
- Poroto - Available on AndroidSep 07, 2023
- Poroto - Celebrating 600 followers on InstagramSep 06, 2023
- Poroto - Adding Power-Up FeedbackSep 06, 2023
- Poroto - How it started vs. How it's goingSep 06, 2023
- Poroto - Going crazy with particlesSep 04, 2023
- Poroto - Testing out different visual stylesSep 04, 2023
- Poroto - Would you play a dark level?Sep 04, 2023
- Poroto - Testing out a new color paletteSep 04, 2023
Leave a comment
Log in with itch.io to leave a comment.