POROTO
Welcome to Poroto!
This is the first demo for the game, or as I like to call it - The Poroto-type!
Jump and shoot through 5 carefully designed levels that teach you how to play with the different tools the game gives you.
Beat each level by clearing all the red balls. Can you do it with such little ammo?
I encourage you to try this out and leave a comment below, I'd love to hear your thoughts on this idea as I continue to work through the full game. All feedback will be greatly appreciated!
Controls
The game supports both keyboard and XBOX controllers - I recommend the latter for some additional feedback! You can also find these in the Pause Menu:
Action | Keyboard | XBOX Controller |
Run | Arrow Keys / A-D | L Joystick |
Jump | Up Arrow Key / W | A |
Go through platforms | Down Arrow / S | Down on L Joystick |
Shoot | Left Ctrl / Right Ctrl / L | X |
Projectile path | Z | LT |
Pause | P or Esc | Options |
How to run it on Windows
- Click 'Download'
- Extract all files into a new folder
- Open the executable/application file (Porototype)
- Enjoy!
Socials
Updated | 7 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Edu Vasquez |
Genre | Platformer, Shooter |
Made with | Unity |
Tags | Arcade, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
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Click download now to get access to the following files:
Poroto_Demo_Win.zip 110 MB
Development log
- Poroto - First gameplay trailerSep 26, 2023
- Poroto - MAJOR DEMO UPDATESep 13, 2023
- Poroto - Available on AndroidSep 07, 2023
- Poroto - Celebrating 600 followers on InstagramSep 06, 2023
- Poroto - Adding Power-Up FeedbackSep 06, 2023
- Poroto - How it started vs. How it's goingSep 06, 2023
- Poroto - Going crazy with particlesSep 04, 2023
- Poroto - Testing out different visual stylesSep 04, 2023
Comments
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What a fun idea! Navigating the level and popping balls was a blast. I did get stuck in the balls a few times and I wish there was a bit more ammo for when you are trying to hit that last ball. Great Poroto-type!
Thank you very much!! That's great feedback, I will look into ways of avoiding getting stuck (like a crouch), or the placement of some of the balls.
For extra ammo, one tip I generally share (besides collecting the PO-RO-TO tiles for +15) is to try to play a bit more aggressively from level 2 onwards to take advantage of the combo bar - but of course that comes with a bit of risk too! May I ask in which level you ran out of ammo?
It was the last level where I got stuck in-between some balls.
Gotcha, thank you very much!!
amazing game. I liked smooth moving and physics and also theme of contrast between order and chaos is great. maybe it could be more emphasized. congratulations
Thank you so much, I'm glad the theme resonated with you!
I'll take the chance to build on it on the full release so it's more emphasized. I appreciate your comment!
Wow, the music vibes in this game are absolutely amazing! While I do feel that the beginning could be a bit easier to get into, the fun factor definitely increased as I progressed towards the end. Great job!
Thank you so much, glad you ended up enjoying it! If I can ask, what made it difficult to get into at the beginning? Perhaps that's something I can try to fix in the full game.
I felt that there was a certain lack of a hook at the beginning. I had to invest some patience, especially for the controls. For me, a better control setup would be using Move (WASD) with W as jump, and CTRL as the shooting key. CTRL for shooting was good, but the projectile path should be assigned to Space.
Moreover, it wasn't entirely clear to me that I needed to collect all the cards to obtain ammo. They didn't seem to stand out as much as the other elements in the game. Maybe this could be fixed with a larger and smaller animation on the cards or the light behind them, or perhaps with a marker when ammo reaches 0, indicating the need to collect the cards.